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One Dark Pro
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
Andromeda
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
Ayu Dark
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
Ayu Mirage
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
Ayu Light
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
Cobalt2
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
Night Owl
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
Night Owl Light
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
Noctis
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
Noctis Azureus
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
Noctis Bordo
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
Noctis Hibernus
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
Noctis Lilac
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
Noctis Lux
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
Noctis Minimus
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
Noctis Obscuro
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
Noctis Sereno
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
Noctis Uva
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
Noctis Viola
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
Palenight
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
Pico 8
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
Shades of Purple
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
Shades of Purple SD
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
Synthwave '84
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
Tokyo Night
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
Tokyo Night Storm
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
Tokyo Night Light
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
Winter is Coming
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
Winter is Coming Light
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
Winter is Coming Dark
quest_demo:
set_button shopButton true
set_button parkButton greyed
jump bread_quest
bread_quest:
choice:
talk helper idle "Can you get 2 pieces of bread for me?"
"Yes":
talk helper idle "Thanks, that's very nice!"
talk helper idle "I'll be waiting for you at the park"
jump bread_start
"No":
talk helper idle "Oh, okay"
jump quest_demo
bread_start:
start_quest breadShopping
talk inner idle "Time to go to the shop to buy some bread then."
set_screen map
set_button shopButton true
shopButton:
// set_screen default
"You visit the bread shop"
talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
set data.breadPrice 5
jump shop_menu
parkButton:
choice:
talk helper idle "Ah, so do you have my bread?"
"Yes!" if (>= $items.bread.amount 2):
talk helper idle "Thanks a lot!"
add_item bread -2
complete_objective breadShopping delivery
complete_quest breadShopping
set_button parkButton false
jump demo_end
"No :(":
talk helper idle "Oh okay"
shop_menu:
choice:
talk shopkeeper idle "So, do you want some bread?"
"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
add_item bread 1
if (== $data.breadPrice 5):
add_stat money -5
else:
add_stat money -4
jump map_update
roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
success "You explain that helper cat needs bread to feed his poor family":
add_xp haggling 10
set data.breadPrice 4
talk shopkeeper idle "I guess I can sell you bread for 4 coins"
jump shop_menu
failure "You try to pity trip the shopkeeper but he won't bulge":
add_xp haggling 5
talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
jump shop_menu
"Exit":
jump map_update
show_map:
set_button parkButton false
set_button shopButton true
set_screen map
map_update:
set_button parkButton false
set_button shopButton true
log $items.bread
if (>= $items.bread.amount 2):
complete_objective breadShopping bread
talk inner idle "I've got enough bread now, I'm going to go to the park."
start_objective breadShopping delivery
set_screen map
set_button parkButton true
set_button shopButton false
else:
talk inner idle "Hmm, I still need to buy more bread for helper cat."
set_screen map
eat_bread:
talk player idle "hmm, bread"
read_book:
talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat