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One Dark Pro
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn
Andromeda
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn
Ayu Dark
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn
Ayu Mirage
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn
Ayu Light
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn
Cobalt2
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn
Night Owl
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn
Night Owl Light
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn
Noctis
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn
Noctis Azureus
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn
Noctis Bordo
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn
Noctis Hibernus
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn
Noctis Lilac
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn
Noctis Lux
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn
Noctis Minimus
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn
Noctis Obscuro
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn
Noctis Sereno
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn
Noctis Uva
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn
Noctis Viola
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn
Palenight
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn
Pico 8
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn
Shades of Purple
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn
Shades of Purple SD
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn
Synthwave '84
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn
Tokyo Night
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn
Tokyo Night Storm
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn
Tokyo Night Light
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn
Winter is Coming
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn
Winter is Coming Light
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn
Winter is Coming Dark
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Example.gd" type="Script" id=1]
[sub_resource type="Environment" id=1]
background_mode = 4
tonemap_mode = 3
glow_enabled = true
glow_blend_mode = 0
[sub_resource type="Animation" id=2]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "dim"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="World" type="Node2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Panel" type="Panel" parent="CanvasLayer"]
modulate = Color( 0, 0, 0, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FadePlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/dim = SubResource( 3 )
anims/fade_in = SubResource( 4 )
anims/fade_out = SubResource( 5 )
; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn