29 Premium Themes
Included with purchase — and more features on the way!
Get access — $12 once
Version 2 is coming soon.
The price goes up when it arrives.
Pay once today and every update after that is free.
One Dark Pro
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/
Andromeda
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/
Ayu Dark
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/
Ayu Mirage
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/
Ayu Light
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/
Cobalt2
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/
Night Owl
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/
Night Owl Light
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/
Noctis
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/
Noctis Azureus
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/
Noctis Bordo
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/
Noctis Hibernus
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/
Noctis Lilac
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/
Noctis Lux
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/
Noctis Minimus
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/
Noctis Obscuro
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/
Noctis Sereno
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/
Noctis Uva
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/
Noctis Viola
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/
Palenight
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/
Pico 8
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/
Shades of Purple
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/
Shades of Purple SD
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/
Synthwave '84
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/
Tokyo Night
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/
Tokyo Night Storm
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/
Tokyo Night Light
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/
Winter is Coming
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/
Winter is Coming Light
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/
Winter is Coming Dark
pub contract HelloWorld {
// Declare a public field of type String.
//
// All fields must be initialized in the init() function.
pub let greeting: String
// The init() function is required if the contract contains any fields.
init() {
self.greeting = "Hello, World!"
}
// Public function that returns our friendly greeting!
pub fun hello(): String {
return self.greeting
}
}
// From https://docs.onflow.org/cadence/tutorial/02-hello-world/